Answer: according to my calculations, we can infer that the student is pursuing a STEM education
Explanation:
Answer:
he likes Science, technology, engineering, and mathematics
Explanation: beacause it makes sense
Martha is typing on her computer. What type of communication is this? A. human-to-human B. human-to-machine C. machine-to-human D. machine-to-machine
Answer:
Human-to-machine
Explanation:
It is a human typing into a machine.
I hope this helped <3
Which statement describes a biotic factor interacting with the environment?
Water flows down a creek bed.
Soil contains nutrients for growth.
Deer graze through the grassland.
The sun emits solar rays that reach Earth.
Answer:
Deer graze through the grassland.
Explanation:
Biotic factors are living components of the environment that shapes the ecosystem. Abiotic factors are the non-living component of the environment.
These biotic factors are plants, animals and micro-organisms.
A deer grazing through the grassland is a a biotic factor interacting the environment. The other choices contains abiotic factors.Abiotic factors are soil, sunlight, nutrients etc.
Answer:
C
Explanation:
Categorive the given websites based on their possible website structure
company website
bookstore website
computer-based
training modules
single product website
city library website
online in store website
Hierarchical
Sequential
Matrix
Hi
Answer:
The answer to this question is given below in the explanation section.
Explanation:
There are different website structures such as hierarchical, sequential, and matrix. These websites structure helps the designers to create a meaningful website.
In this question, it is asked to categories the given website into their website structure.
The given websites are:
company website bookstore website computer-based training modules single product website city library website online in-store websiteNow, we will categorize these websites into their website structure:
Hierarchical website structure:
Bookstore website
city library website
online in-store website
Sequential website structure:
single product website
computer-based training module
Matrix website structure:
Company website.
Here are the categorizations of the given items based on their storyboarding techniques:
Computer-based training modules: Linear
School website: Webbed
Bookstore website: Webbed
Single-product website: Linear
County library website: Webbed
Online gift store website: Linear
Federal government website: Hierarchical
The left and right margins of the page should always be the same.
True
False
Answer:true
Explanation:
identify the final stage of the object found in the image in the given text
Answer:
science fiction book
Explanation:
Identify the tasks that people can perform using a web browser. View a web page Program a computer Record a video Organize the entire hard drive Shop from a web page Download an MP3 file Upload photographs to an Internet site Search for a web page
Answer:
1,3,5,6,7,8 on edge2020
Explanation:
Answer: 1, 3, 5, 6, 7, 8
Explanation: got a 100
This is using python.
Assuming all the variables are non-zero.
Which lines of code will assign the discriminant the value b2−4ac? Select 2 options.
discriminant = bb - 4ac
discriminant = b * b - 4 * a * c
discriminant = b ^ 2 - 4ac
discriminant = b ** 2 - 4 * a * c
discriminant = b ^ 2 - 4 * a * c
Answer:
discriminant = b * b - 4 * a * c
discriminant = b ** 2 - 4 * a * c
Explanation:
The operands are correct and in the right order (for python).
** is the operand for squaring something.
* is the operand for multiplying something.
- is the operand for subtracting something.
Let's take a look at these examples individually.
discriminant = bb - 4ac. You have to use the * sign so the computer understands that you're trying to multiply two objects together.
discriminant = b * b - 4 * a * c. This example works because it's using the * where it's appropriate.
discriminant = b ^ 2 - 4ac. In python we don't use the ^ sign. To use exponents, we use **. Also, there is no * sign in between 4, a, and c.
discriminant = b ** 2 - 4 * a * c. This example works because it uses the ** and * sign where appropriate.
discriminant = b ^ 2 - 4 * a * c. This example uses the ^ sign and python does not support it.
Which group of Indians was native to Roanoke and not very friendly?
Croatan
Cherokee
Iroquois
Plain Indians
Answer:
Croatan I think if I remember it right.
Explanation:
How do you skip the drawing steps in turtle graphics and just get the result? Thank you.
Answer:
Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the command turtle.forward(15), and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command turtle.left(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and pictures can easily be drawn.
The turtle module is an extended reimplementation of the same-named module from the Python standard distribution up to version Python 2.5.
It tries to keep the merits of the old turtle module and to be (nearly) 100% compatible with it. This means in the first place to enable the learning programmer to use all the commands, classes and methods interactively when using the module from within IDLE run with the -n switch.
The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses tkinter for the underlying graphics, it needs a version of Python installed with Tk support.
The object-oriented interface uses essentially two+two classes:
The TurtleScreen class defines graphics windows as a playground for the drawing turtles. Its constructor needs a tkinter.Canvas or a ScrolledCanvas as argument. It should be used when turtle is used as part of some application.
The function Screen() returns a singleton object of a TurtleScreen subclass. This function should be used when turtle is used as a standalone tool for doing graphics. As a singleton object, inheriting from its class is not possible.
All methods of TurtleScreen/Screen also exist as functions, i.e. as part of the procedure-oriented interface.
RawTurtle (alias: RawPen) defines Turtle objects which draw on a TurtleScreen. Its constructor needs a Canvas, ScrolledCanvas or TurtleScreen as argument, so the RawTurtle objects know where to draw.
Derived from RawTurtle is the subclass Turtle (alias: Pen), which draws on “the” Screen instance which is automatically created, if not already present.
All methods of RawTurtle/Turtle also exist as functions, i.e. part of the procedure-oriented interface.
The procedural interface provides functions which are derived from the methods of the classes Screen and Turtle. They have the same names as the corresponding methods. A screen object is automatically created whenever a function derived from a Screen method is called. An (unnamed) turtle object is automatically created whenever any of the functions derived from a Turtle method is called.
To use multiple turtles on a screen one has to use the object-oriented interface.
Note In the following documentation the argument list for functions is given. Methods, of course, have the additional first argument self which is omitted here.
Explanation:
can i have brainliest